Sales Pitch
Trap Normal

Sales Pitch

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If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 5, 2026
45± 5/ 100
Power Score
Intrinsic 45
Deck 45

Sales Pitch — Power Evaluation

Final Score: 45 ± 5 · Confidence: Medium

  • Intrinsic: 45 · Deck: 45 · Meta: provisional
  • Primary role: Utility · Secondary: Searcher/Tutor

Why it scores here

Sales Pitch is a reactive utility trap that provides conditional card smoothing when opponents use searchers—a frequent occurrence in modern decklists across 25 distinct archetypes. The card achieves rough card parity (mutual +1) but with a built-in restriction preventing immediate use of the revealed card's name, limiting its combo potential. Its utility is entirely dependent on opponent actions and the random nature of the tutor, making it a supplementary tech choice rather than a core pillar; the 1.81 average copies per deck reflect this secondary role. Zero disruption, no board impact, and inability to function as material further cap its ceiling.

Axis scores

Axis Score Evidence
Accessibility 55 As a Trap Card reliably Set from hand and triggered whenever opponents add cards from Deck via card effects, Sales Pitch is consistently accessible in searcher-heavy formats, though its utility depends on the opponent's actions rather than your own setup (observed from 43 decks across 25 archetypes in searcher-dense formats).
Combo & Conversion 25 Sales Pitch does not start or extend existing combo lines; it only provides a single random card tutor when triggered, with no synergy to predetermined combo pieces or board-building strategies (inferred from card text and zero appearances in combo evidence).
Resource Economy 50 When activated, the card achieves a +0 exchange (opponent gains 1 from their search, you gain 1 from Sales Pitch) but with the situational cost that you cannot use the revealed card's name for the rest of the turn, reducing its value in decks that run multiple copies or immediate synergies (verified from card description).
Effect & Interaction 10 Sales Pitch provides zero disruption, negation, removal, or board interaction—it functions purely as a value engine responding to opponent's searcher activation without any ability to influence the opponent's game state (verified from card description).
Material Utility 5 As a Normal Trap Card with no level, attribute, or special properties, it cannot be used as material for Fusion, Synchro, Xyz, or Link summons; even when its effect is negated, it remains unusable as combo material (inferred from card type and mechanics).
Resilience & Flexibility 35 Once Set, the trap is vulnerable to destruction before activation and is entirely passive until the opponent triggers it; the built-in name restriction limits flexibility in how the tutored card can be deployed in the draw window (inferred from trap card mechanics and conditional trigger).
Deck-Building Efficiency 65 Sales Pitch occupies a trap slot with no brick or garnet risk and is splashable across 25 archetypes as a tech choice, though its 1.81 average copies and presence in diverse (but not core to any single) archetype suggest it is a fringe inclusion rather than a standard deck component (observed from deck distribution and broad but shallow archetype presence).

Calculation

Weight profile: Primary role: Utility (default / no clear role). Intrinsic ≈ 45, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Activates whenever opponents use any searcher effect, a highly common occurrence in modern decklists
  • Splashable as generic tech across 25 distinct archetypes with no archetype-specific requirements
  • No brick or garnet risk; trap cards are never dead draws in modern formats
  • Requires minimal deck building cost at 1–2 average copies per deck

Weaknesses

  • Entirely passive and dependent on opponent's search activation—does nothing if opponent doesn't search
  • Reveals a random card from your Deck, providing no control over what you access
  • Built-in restriction prevents immediate use of the tutored card's name for the rest of the turn
  • Provides no board presence, negation, removal, or disruption; zero opponent interaction

Counters / choke points

  • Trap destruction effects (Cosmic Cyclone, Evenly Matched, etc.) remove it before activation
  • Decks that minimize searcher usage significantly reduce trigger frequency and utility
  • Hand traps that negate opponent's search effects (Ash Blossom & Joyous Spring, Nibiru) prevent activation

Best use

Reactive value tech in searcher-heavy decks. Decks: Exodia (16.3% of sample), Dogmatika (7%), Amazement (7%), Any deck running multiple searchers and benefiting from hand smoothing.

Evidence & gaps

  • Verified: Sales Pitch is a Normal Trap Card that activates when opponent adds cards from Deck to hand by card effect, excluding draws (from card description); Effect adds 1 revealed card from your Deck to hand, with a restriction preventing activation of cards/effects with that name for the rest of the turn (from card description); Once-per-turn activation limit (from card description); Present in 43 recent decks across TCG, OCG, MasterDuel, and DuelLinks formats (from deck data); Found in 25 distinct archetypes with Exodia as the strongest user at 16.3% (from deck data)
  • Observed: Card averages 1.81 copies per deck: 1 copy in 18 decks, 2 copies in 15 decks, 3 copies in 10 decks (from deck data); Top partners are disruption and Fusion-enabler cards (Harpie's Feather Duster, Super Polymerization, Dogmatika Punishment), suggesting synergy in tempo and value-focused strategies (from deck data); Broad presence across 25 archetypes indicates generic splashability as a tech choice (from deck data)
  • Inferred: As a Trap Card, Sales Pitch cannot function as material for Fusion, Synchro, Xyz, or Link summons even when its effect is negated (from card type); The built-in name restriction creates situational cost where immediate value is reduced if the tutored card's name matches cards you wanted to use that turn (from card text mechanics); Zero combo evidence suggests the card does not synergize with established combo lines or enable new ones in its homes (from combo data being empty); Reactive trigger means the card is not a traditional on-demand searcher and cannot be relied upon as a dedicated tutor (from card text and trigger condition)
  • Data gaps: No combos supplied—cannot verify whether the card synergizes with specific combo lines or enables new ones; combo conversion is text-only inference No guides supplied—reasoning for inclusion in top archetypes (especially Exodia at 16.3%) is not confirmed; player intent is unknown No banlist token—assumed to be unlimited (3 copies per format) in all listed formats No usage statistics (StatisticsCard)—archetype inclusion percentage and typical copies are inferred from the 43-deck sample only; larger historical sample would calibrate consistency across time











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